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Practical Usability: Beyond User Testing

Filed under: all articles
By: NMK Created on: April 29th, 2004
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Andrew Swartz of Serco Usability Services discusses ways in which you can ask your users to help improve your products, while still respecting the judgement of your design team.

What did you want to be when you grew up? Astronaut? Teacher? Football star? Diva on Top of the Pops?

Me – I wanted to be Alfred, the butler from Batman (but I suppose that’s mainly something between me and a future psychiatrist). No matter, the point here is that you could ask a thousand kids, and I bet not one would say they wanted to be a ‘usability professional’. Most probably, they wouldn’t know what one is. In fact, most of my friends and family don’t know what I do, even after a dozen painful explanations.

Those of you reading this article on NMK at least are likely to know what usability is, and since you had the good sense to open this article, you may even have secret aspirations to make your products easier to use.
But even a knowledgeable audience may not know that there is a lot more to usability than user testing. That’s what this article is about. It will tell you about a variety of ways you can ask your own users to help improve your products, while still respecting the judgement of your design team.

User testing is a great place to start

Let’s start with the technique you probably already know. A user test is a brilliant research technique to evaluate what users like about your product, and what drives them mad. It can be run in a number of ways, but most often involves bringing five to twelve typical users into a lab with recording and one-way glass facilities. The user conducts normal tasks while thinking aloud, and the observers behind the one-way glass see for themselves the effects of using 9-point pink text on a red background.

Typically it takes a day or two to plan, and another day or two to run. You can hire professionals like us to run it for you, or if cash is tight, you can do it yourself. (We offer superb courses to teach the skills you’ll need, or you can learn about it from books.)

What makes the technique so effective is that even though the number of users you see is small, you will have a strong sense of the main issues even after the first two or three users, and by the tenth user you may actually start getting bored. It’s good value for money.

Academics say that usability testing is all about uncovering usability problems, and it is very good at that indeed. But we think it is about much more. After working with dozens of the biggest names in the industry, I have seen that user tests have a number of surprising beneficial side effects:

…but there are many more choices

So that’s usability tests. What other options are there? For that matter, why do there need to be other usability research techniques.

Here’s the thing. User tests give brilliant data, but they often come too late to address big problems. By the time you have a prototype complete enough to include in a user test, you will have spent tens of thousands of pounds on development costs, your marketing team will have a launch date and a sales approach already in mind, and everyone will have become so invested in their ideas that they may find it difficult to let them go.

Over the years, good researchers have developed quick and affordable techniques that work at various times throughout the development cycle, usually to validate and inform decisions just before the cost and risk levels are ready to go up.

Some examples:


There are plenty of other techniques too – ways of getting users to develop or validate complex information architecture, ways to combine the strengths of a focus group with the insight of a user test, ways to gather feedback over the web or the phone, and ways to assess a system even when there are no users yet.

Three rules

As you think about ways to make your products more usable, consider these three rules:

About the author. Andrew is a Principal Consultant at Serco Usability Services, running commercial research projects and overseeing relations with government clients. He has a particular interest in the effects of high technology on society and democracy. In addition, Andrew manages the group’s commercial research and development activities. Andrew serves as a key instructor for usability and design courses offered by Serco, and information on his next course can be found here.

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